SEASON 29 MATCHDAY 34 MATCHDAY 34
Schedule
MANUAL 1. Principle
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ONLINELEAGUE.co.uk is the regional football manager simulation.
Each virtual club is run by a person acting as head coach and sporting director in one.
One is assigned to regional leagues automatically. Matchdays take place daily.

START
In the beginning, each assigned squad consists of 20 players.
SQUAD
For a match, each team manager places up to 18 players in the squad. 11 players in the starting lineup and 7 players on the bench.
RUN
Wins and losses produce the „run“ of a team in both a positive and negative sense. For example, if a team has not lost for 10 games, this has a very positive impact and affects the team's performance.

Each player has a whole set of skills and attributes. These define his individual strengths and weaknesses. 

 
These can be broken down into 2 categories:
These measurable ratings are visible to all and change with league games, friendlies, age and training - positively as well as negatively.

 

Field players:
The following attributes apply only to field players. 
Fitness
Current fitness level of the player. Crucial for the overall performance of the player. The higher the fitness rating, the better he can perform. Training and games influence the fitness rating and should be adjusted individually. Too much or even insufficient physical strain can lead to low fitness.
IMPORTANT: A player with very good attributes but very poor fitness ratings will, when it comes down to it, perform worse than a player with an average skillset and a very good fitness level. A player, no matter how gifted, cannot perform if he is not fit.
Form 
A player's form is displayed immediately after the training week has been completed. If the player is in normal form, he can perform on game day. If the player is in good form, or even in top form, it may very well be that he will produce a superb display in the next
match and surpass his potential. With bad or very bad form it is the other way around.
The form of a player is influenced by many factors:
- Training/training performance
- Fitness
- Injuries
- Talent
- Performance in recent games
- Player's consistency
- Performance of the team
- And, of course, a pinch of chance 
 
IMPORTANT: A player with very good attributes but very poor fitness or poor form will, more often than not, perform worse than a player with average attributes and a very good fitness level or very good form. A player, no matter how highly rated, cannot perform if he is not fit or is experiencing a dip in form.
Training and games affect fitness ratings as well as form and should be adjusted individually. Too much or even insufficient physical strain can lead to low fitness.
Stamina
Critical to a player's performance over the duration of a match. The better the stamina rating, the better the player can perform over a longer period of time.
Athleticism
Says something about the physical meld of strength and agility. For example, an athletic player has advantages in duels and in the air.
Speed
How fast the player is with and without the ball. An important factor for many positions in many formations.
Technique
Dribbling, ball control and first touch. A technically gifted player can handle the ball well and outplay opponents in a 1-on-1.
Shooting technique
Shoots on target, set pieces or crosses. The better the shooting technique, the more precise and accurate shots will reach their targets.
Shot power
The higher the shot power, the faster the ball flies. Combined with a good shooting technique, this is a real weapon.
Header
The power of the header both in attack and defense.
Duels
Relevant both in defense and on offense when pressing. A good tackler is hard to overcome. 
Tactical understanding
Says something  about strategical thinking and tactical understanding. A player with a high rating can „read“ a game. Important for more complex formations or offside traps.
Left foot;
Abilities with the left foot. If there is a large discrepancy to the weaker right foot, he is a left-footed player. If the ratings are close to each other, he is two-footed.
Right foot;
Abilities with the right foot. If there is a large discrepancy to the weaker left foot, he is a right-footed player. If the ratings are close to each other, he is two-footed.
Size
Has an impact on heading.
Weight
Reflected in many areas such as speed, athleticism and technique. In the case of the goalkeeper, it is goal line clearance, box positioning and coming out.
Age
Age affects the development of the player. The younger the player, the greater his developmental potential. With increasing age, performance factors such as speed and stamina steadily decrease. In the case of goalkeepers, the attributes of line clearance and coming out are mainly affected. Depending on his constitution and career trajectory, the player can end his career earlier or later. He does, however, inform his team manager  of this  before his last season. A player can, in rare cases, still play  past 40 years of age.

 

Goalkeeper:
The following attributes apply only to goalkeepers.
Line
His ability to make saves.
Libero
The ability to act as the last man in addition to his main function of preventing goals. The rating is made up of both his ability to anticipate, as well as the technical skills needed to act as a field player.
Foot;
How well the goalkeeper can handle the ball with his foot. Concerns ball control as well as passing. 
Build-up
Goal kicks, kick outs or in-game passing. Both accuracy and anticipation are measured here. 
Run out
In many situations, the goalkeeper must decide whether to leave his goal area, or even the penalty area, to take action. To make the right decision and to intervene at the right moment, these are the essential factors assessed here. 
Penalty area
How good the goalkeeper's box control is. Especially relevant for corners, crosses and free kicks. 
These player traits are not directly measurable and are not displayed. The team manager can detect them over time by observing behaviour and performance. These ratings also change over the course of a player's career.
Goal Scoring
The eye for goal, the ability to be in the right place at the right time and make the right decision in order to finish. Separate from the purely physical abilities. The threat a player poses is reflected by the number of scored goals.
Assisting
How well the player can set up chances for his teammates. For this, he needs a good eye and technical skill. The quality as an assist giver is reflected by the number of goals he has set up and can be viewed in the player statistics.
Consistency

How regularly does the player tap into his full potential. Can he do it permanently and regularly or only occasionally? The higher the consistency rating, the more consistent—the more constant—his performance output. A consistent performance, in turn, positively affects the consistency rating. This also applies the other way around.

The consistency of a player can be determined very well by his career history. Player grades over a longer period of time indicate fluctuations or consitency in performance. 

Roughness
A player with high roughness does not necessarily often play unfairly. However, the risk of committing a foul or receiving a card is higher. For some positions, a certain roughness is important, depending on the formation and style of play. On the basis of the match reports and the card statistics one can analyse how "rough" a player is.
Injury-susceptibility
A high rating increases the risk of injury. The longer the player remains injury-free, the lower the rating. How injury-prone a player is, can be taken from the injury history in his player data.
Ego
Does the player have a big ego or does he, when it comes down to it, have an eye for the better positioned player? How much of a team player is he? The higher the rating, the more self-centered. For some key positions, players with a certain ego are required - depending on the style of play. The match reports can provide information on this in some places.
Blood and thunder

The higher the rating, the better this player is able to lead and inspire his teammates and, when necessary, make an aggressive statement on the pitch. They are often feared by the opponent. Attention: Often at risk of yellow or red cards. On some key positions, blood and thunder players are vital, depending on the style of play. The match reports can provide information on this in some places.

Blood and thunder players are indicated with the following symbol:

Players with such committment almost always simply have the necessary mindset. It then develops in the first few years of their career. Only when the development has reached a minimum level, is a player considered a blood and thunder player and labelled as such.

 

Mental Strength
Resilience is needed in difficult and key situations. For example, in penalty shootouts or in crunch time.
The match reports can provide information on this in some places.
Club loyalty
Does the player display more of a mercenary mentality or does he truly care about honour and his club? This rating is crucial when it comes to salary negotiations, contracts and offers from other clubs. The transfer history of a player can be very illuminating.
Comfort factor
Also called „homey“ rating. How well does the player perform when he moves and plays for another club? Can he perform once stepping outside his comfort zone? This rating also changes over time depending on how the player performs at his new club. Here, the player statistics speak for themselves. 
Talent
Every player has a talent rating, meaning his full potential. This rating  is gradually revealed over time. The more he plays, the more his talent becomes apparent. In the beginning, the talent rating is not shown at all because it is not yet determined. After a few games it is partially determined and an approximate talent rating is displayed. Once a player's talent is eventually fully determined, the talent rating is displayed without any further indication.
The talent of every player is something they are practically born with and therefore does not change.
The higher the talent, the better the player develops his abilities. With little talent, even a player who trains a lot will never become a superstar. On the other hand, a talent that is not properly nurtured and trained has no chance at improving their skills.

 

A player cannot be judged by a single skill rating. Players in different positions and in different styles of play need certain abilities. A centre-back in a defensive formation requires a completely different skillset than a winger in an offensive 4-4-2, for example.
The average rating of all players' hard-skills is displayed. This is purely a refernce point to get a rough assessment.

Approach 
To be successful, an approach like in real football is necessary.
What does my given squad look like and which formation and style of play suits it best? 
Which positions are lacking players with the desired skills? 
If a different style of play is favoured, the appropriate players must be scouted and signed to realise it.
Does one invest in young players or in veteran players from the transfer market?
New, and especially good, players cost money. Good money can be earned through sponsors, stadium and good performances.
To keep players fit, the right balance between training stimulus and recovery must be maintained. A player who is overloaded does not have good fitness. A player who trains too little or not at all is naturally not fit either.
 
Fundamentally, it is important to keep an eye on your players. Players can be analysed very well with the help of match reports, statistics and their transfer history. For this purpose, every team manager has all the data and facts of all played seasons at his disposal. The same applies to the scouting of potential new signings.

Local and regional  
LEAGUES 
Like in real football, teams in the lowest leagues play against other teams of the same district or region. The further a team rises to higher leagues, the more cross-regional the leagues become. With increasing success, a team manager leaves his home territory and no longer plays only for his team but becomes more and more an ambassador, a figurehead of his home community, his village or his district.
And so, even relegation can have its merits. One returns to one's roots, to one's friends and acquaintances as well as one's old rivals.
Colours 
Each of the five countries has a certain prescribed colour at ONLINELEAGUE.co.uk that is used in many places, e. g., on the map, in graphics and visuals, buttons and texts . This way, the area in question can be very quickly recognised. The user interface, also called GUI (Graphical User Interface), is mostly kept in black and white. Colours are used almost exclusively for the localised depiction of the countries.

 

 
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